@Irisado- Thanks so much Irisado, coming from one of the ultimate Eldar fans and tacticians I really appreciate it. Yes I agree with you on the Void Shield generator it needs a lot of weathering and texturing. Its gonna be tricky because its outside of what I'm used to doing but its something I really want to learn. Scratch building Eldar terrain is the ultimate 40k street cred! lol
@Vonny- Heheheh thanks Vonny. I'm very happy. Yes you are right about putting them on 60mm bases... but 60mm bases for normal game objectives is beyond huge! BTW in the new city fight game whole buildings count as in-game objectives which would make your big objectives really cool. Check those rules out if you can they were printed in White Dwarf along with the tactical cards.
@Everybody- Hey everyone so I managed to get in a game yesterday! I thought I was playing against an Imperial Guard player named Mike, but I miss understood and it was a 3-way battle with his fiance who plays Slaanesh daemons featured in my last battle-report! So this threw me for a loop but it made for a great fun game.
Battle ReportEldar Corsairs Vs.Imperial Guard Vs. Daemons of Slaanesh and Chaos Space Marines
Set-UpSo it was 1850pts, the mission was Crusade with 6 objectives. Imperial Guard go 1st, Daemons 2nd, and myself 3rd. The Slaanesh player and I were set-up right across from each other in a tiny little deployment zone while the IG player was set up on the short board edge which was a very nice advantage. We weren't too worried about having a perfectly balanced set-up and in the end it made for a more interesting game. Important Note- Mike is just getting back into the game after a long break since 4th edition and Ashleigh is altogether new to the game. I did ask my opponent if he wanted me to leave the Wraithknight at home, but he said he wanted to take it on so I included it in the list. However the flow of the game mitigated my greater experience in 7th ed game as you'll soon see.
Alright so here are the lists!
Eldar CorsairsAutarch: Firesabre, Banshee Mask
Archon: Shadowfield, Webway Portal, Blaster, Power Sword
Wraithblades x5- Axes
Wave Serpent- Scatter Laser, Shuriken Cannon
Fire Dragons x5
Scorpions x8- Exarch, Claw
Warriors x5
Jetbikes x3- Scatter Lasers
Jetbikes x3- Scatter Lasers
Nightwing
Hornets x2- Pulse Lasers
Warp Spiders x8- Exarch Power Blades
Wraithknight- Scatter Laser
Imperial GuardCompany Command Squad- Plasma Pistol, Melta Gun, Plasma Gun, Master of Ordenance
Veteran Squad- Plasma Pistol, Flamer, Flamer, Plasma Gun, Missile Launcher Team
Veteran Squad- Plasma Pistol, Plasma Gun, Melta Gun, Missile Launcher Team
Veteran Squad- Plasma Pistol, Plasma Gun, Lascannon Team
Storm Troopers- Melta, Plasma Pistol
Storm Troopers- Melta, Plasma Pistol
Leman Russ- Punisher
Leman Russ- Standard
Basilisk
Legion of the Damned- Lascannon, Plasma Gun, Powerfist
Daemons of Slaanesh with Chaos Space Marine AlliesDaemon Prince- Wings, Artifacts, Boon of Mutation
Daemon Prince- Artifacts, Boon of Mutation
Chaos Space Marine Lord- Artifact, Terminator Armor, Mark of Slaanesh
Seekers of Slaanesh- Heartseeker, Icon of Excess, Insturment of Chaos
Daemonettes- Aluress, Icon of Excess
Chaos Space Marines x10- Plasma Gun, Aspiring Champion
Cultists x10- Autoguns
Raptors x5- Aspiring Champion, Power Fist
Hellbrute- Multi-melta, Lascannon
Noise Marines- Blaster Master, Regular Sonic Weapons
Turn 1Imperial Guard- So the IG player was very aggressive. He moved out his tanks towards both myself and the Slaanesh player, while his troops all used "Forward for the Emperor" to move and shoot. Snap-shots actually wounded the Wraithknight twice, while the Basilisk removed a bunch of Chaos Space Marines. The IG were making an all out push with about 30+ guys right for the center of the board to grab those objectives. This was gonna be a toughy!
Slaanesh Daemons- So the Daemons leaped out immediately towards my Corsairs! There was no bones about it they were gunning for me as I was the closest target and running forward towards the Punisher and Leman Russ with the Basilisk in support was no option at all. The Seekers and Daemonettes came out with great run moves. Turn 2 Assault was all but guaranteed. Some pot-shots from the Hellbrute and the Blaster Master racked up a hull-point on the Punisher, which was good because with most of my stuff in reserves I needed a little pressure put on those tanks if I was going to do well this game. Meanwhile the gliding Daemon Prince flew right up into my face... the filthy beast. I was under a lot of pressure and just due to deployment I knew I was going to be getting the worst of the enemy's attention. This really was going to be a hard fought battle.
Eldar Corsairs- So with the Basilisk, Master of Ordanance and Leman Russ all able to pound my tiny little 18x12 corner of the board I held a lot in reserves. The Hornets, Scorpions, Jetbikes, Fire Dragons, Archon and Nightwing were all held back. While my Spiders, Wraithguard+Autarch in a Serpent, Dark Eldar Warriors and Wraithknight were holding down the fort. So to begin with I moved my Wraithknight forward right into the middle of the board. needed to get him some cover but also get close to pounce on something in combat in the later turns. Meanwhile, wwith those Daemons coming in hot and the IG sure to turn their big guns on me again, I knew I had to hold my deployment zone or all my reserves (specifically my bikes) would be walking into a Slaanesh death-trap. So I deployed my Autarch and Wraithblades to hold the line till reinforcements arrived.
The Wave Serpent shot-up the Raptors and killed 3 of them, while the Warp Spiders launched boldly forward toward the Daemon Prince when the incredible happened! Snap-shooting at the gliding MC's they scored 3 hits, and since the Daemon had Mark of Slaanesh and Spiders wound against initiative, I needed a 6 to wound.... which I got! That meant no armor save and instant death action! Rolled up the dice... and FAILED! The Spiders aced the Daemon Prince earning them instant legendary status. What aces, it was First Blood and Warlord all on the 1st turn. The Spiders instantly rewarded me, relieving a lot of pressure on my part. Yet still those Seekers and Daemonettes were coming hot, and with some lucky rending rolls (and all those attacks) my Wraithblades were going to be put to the test.
Turn 2Imperial Guard- So the IG rolled reserves and everything came in! Legion of the Damned and 2 units of Storm Troopers all well equipped to hurt my Wraithknight quite badly. However scatters pushed them well out of double-tap range which was very good indeed.
The Leman Russ and the Master of Ordnance all unloaded on the Wraithknight but either missed or he passed his Feel No Pain. The Legion of the Damned succeeded where they failed however and did manage to wound the WK with a relentless Lascannon shot. Meanwhile the Basilisk tried to annihilate my Spiders but the shot scattered off the board. Meanwhile he pushed forward with all his other units get very close to the center of the board and closer to having all his plasma and melta in range of the Wraithknight. Definitely not a good turn, which would allow me to re-organize my lines to confront the advancing IG.
Daemons of Slaanesh- The Seekers of Slaanesh and remaining Raptors come hurtling into my bold stand of Wraithblades and my Corsair Prince! The Aspiring Champion challenged my Corsair Prince (which he has to do due to Champions of Chaos) and my Prince easily puts the cretin down with his Firesabre. Meanwhile the Seekers get a ton of hits but only 2 rending wounds on my Wraithblades... one of which I pass the other I fail. The Wraithblades with their low number of attacks, and the high WS of the Seekers sees them fail to do any damage... yet the line holds. Perfunctory fire from the rest of the army does nothing and we roll on to Eldar Corsairs turn 2.
Eldar Corsairs- So some big reserve rolls are made... and failed! The Nightwing, Fire Dragons+Archon, and a unit of Jetbikes all fail to come in! Only a single unit of bikes, the Scorpions and Hornets come in. Which is just enough to prevent me from losing my momentum. The Hornets outflank right behind the Basilisk and destroy it easily, but stranding them in a total kill zone with the both Russ' and 2 Veteran Squads with melta and plasma all within range. A necessary sacrifice though because one lucky blast could remove my Warriors (important objective grabbers) Spiders which were out of cover, and newly arrived Jetbikes who are all imporant for pushing back the huge tide of Imperial Guardsmen.
Meanwhile the Jetbikes immediatley make their presence felt by shooting up the advancing Daemonettes who getting perilously close to my lines. If the Seekers and Daemonettes get into my lines I could completley lose any semblance of board control. I manage to kill 4 of them which is less than I wanted... but enough to make the charge distance very challenging. The Spiders move up to pitch-in eliminating the deepstruck Storm Troopers and then thrusting back into cover.
the later turns but carefully avoiding the ignore cover, ap3 guns of the Legion of the Damned and mass Las-Gun fire of the approaching Veterans. The Scorpions also move out to jump into the fight and coming to the aid of their Corsair Prince. In the combat phase I lose another Wraithblade but take a Seeker down in exchange. I challenge the Heart-Seeker for the sake of glory and we trade wounds... but nothing else. A less than stellar turn but the removal of Basilisk removed a lot of pressure... on to IG turn 3.
Turn 3Imperial Guard- So the Guard come rushing forward still, getting their all important special weapons in range of the Wraithknight, preparing to swamp the cluster of 3 objectives near the middle of the board with a press of bodies. Poor difficult terrain sees them stumble only handful of inches forward while shooting manages to rack up another wound on the Wraithknight however the rest of the armies shooting remains cold as a lot of misses, and passed saves from improved cover due to "Conqueror of Cities" warlord trait giving my whole army +1 cover in ruins. A frustrating turn for IG to be sure. Most of their big guns are intact, their big squads of Veterans are all but untouched yet they are out of position as my entire army is pinned back dealing with the Daemons... while the Daemons themselves hardly pose a threat as they are even further away from his troops. Its all about taking out the Eldar but as I said I'm pinned back way in my own corner and his tanks cannot see my infantry and the Wraithknight while half-dead is well protected in cover. Yet nonetheless the IG are in a good position to grab those objectives, all they have to do is take down the Wraithknight who has only 3 wounds remaining and they'll have but a few infantry squads standing between them and victory.
Daemons of Slaanesh- Another very quick turn. The Seekers kill another Wraithblade while the Heartseeker and the Corsair Prince fail to wound each other. Meanwhile the Daemonettes finally make it into combat... with my Warp Spiders! Oh crap! They made an incredibley long charge but manage to make it! They kill 4 of them in combat, while I kill 2 in return with my Exarch. The Spiders then hit and run out luckily... but all of a sudden I'm really needing those reserves and the Scorpions need to to pitch in. I've only got 2 Wraithblades left.
Eldar Corsairs Alright so all my reserves come in. One squad of bikes unloads on the Daemonettes eliminating them all! Then my other bike unit unloads on the Veterans on my right flank and kills 6 of them, a VERY heavy blow. The Wraithknight then comes crashing out of the ruin blows up the Leman Russ Punisher, and split fires into the Legion of the Damned killing 2. The Fire Dragons and Archon deepstrike behind remaining Leman Russ and easily destroy it (2 are lost in the explosion however). The Warp Spiders move into the center ruin claiming the objective therein. Then comes the killing blow... the Striking Scorpions crash into the Seekers of Slaanesh killing them all! My Corsair Prince finally slays the Heart Seeker earning him further glory!
The Wraithknight then comes hurtling into the Legion of the Damned and crushes them in combat. What a glorious turn... my army finally synergized and everything worked... while the game went 5 turns this was essentially the end of the game. There was no recovering from that hammer blow of a turn 3... so here's the wrap-up.
The Wrap-UpSo wow what a game... it was a true marathon as 3 player games tend to be. Due to just the flow of the game the Eldar were the focus of both armies... so it felt like my 1850 list was going up against 3700pts of Daemons and IG as only perfunctory fire was being exchange between the two of them (as they were totally out of range of each other). Yet again the Wraithblades and Scorpions proved their great worth holding back the Slaanesh daemons in what was a very memorable combat. In the remaining two turns the IG player kept going for it, reducing the Wraithknight to a single wound and desperatley trying to remove the remaining 4 Warp Spiders to prevent me from holding the central objective. From Turn 3 onward I was flicker jumping all over the place... making sure to remind my opponents that they could do so. It was a very fun game the highlight certainly being the show down with the Daemons of Slaanesh.
So in the evolving battle-record of my army my Corsair Prince has truly earned his stripes, killing Chaos Champions, dueling Daemon Princes, killing Slaaneshi champions in personal challenges all over the place. All in all I couldn't be happier. Anway guys thanks for tuning in and I hope you enjoyed the bat-rep. Stay tuned there's always more to come!