This is my Tau army designed for tournaments and take all comers. With this in mind, I wanted to be ready for anything, from space marines to hordes of orks and other shooty armies like IG. I decided that the best way for tau to be able to handle everything is to use their mobility so I have assembled an army geared towards the killing blow Mont'Ka style. Static armies do well against marines, but crumble against tyranids and IG, so I think a mobile army, with some static elements will maximize my chances against all armies. On to the list, this list also meets all of the new criteria for rouge trader tournaments:
HQ-
Shas'O with plasma/missile pod and multitracker
Etheral Caste member
Elite-
Crisis Suit team
2 suits with plasma/fusion blaster and multitrackers
1 leader with plasma/burst cannon and multitacker
hard wired drone controller with 2 gun drones
4 Stealth Suits
Troops-
12 Fire Warriors bonded (4 or 6 carbines, not sure yet)
Devilfish
(multitacker, decoy launchers)
12 Fire Warriors bonded (4 or 6 carbines, not sure yet)
Devilfish
(multitacker, decoy launchers)
8 Fire Warriors (all rifles)
12 Kroot, with Shaper and armor/leadership upgrade
also 4 Kroot Hounds
Heavy-
Broadside with TL railguns/ Smart missiles and multi
Broadside with TL railguns/ Smart missiles and multi
Hammerhead with railgun/burst cannons
(targeting array, multitracker, decoy launchers)
Tell me what you think of this army. The crisis suits are armed with the little used combo of plasma/fusion because they are primarily my last chance hunters of tough HQ forces (hence the s8 fusions) and marine killers. The leader has a burst cannon for a little crowd control against hordes and it looks awesome as I cut off his forearm and replaced it with the burst cannon.