Craftworld Gro-Galdr - Iyanden 1250 points
HQ:
Farseer, Fortune 85
Farseer, Fortune, Spear 88
ELITE:
5 Wraithguard 295
1 Wave Serpent, TL Shuriken Cannons, Shuriken Cannon, Spirit Stones
TROOP:
10 Wraithguard, 399
1 Spiritseer, Spear, Conceal
7 Dire Avengers, 268
1 Exarch, Dual Avenger SCs, Bladestorm
1 Wave Serpent, TL Missile Launchers, Shuriken Cannon, Spirit Stones
HEAVY:
Wraithlord, Missile Launcher, 2x flamers 115
TOTAL: 1250
Models: 29
KP: 8
Main Opposition: SM, CSM, Tau
So there it is,
Starky's moc-Score1.. Anti-tank potential: All the units bar the Avengers are Armor slayers in some way, either by shooting or CC or both, Excellent - 1.0
2.. Anti-MEQ potential: Again, most of the Army can slay MEQs like there's no tommorrow... in Shooting. The very limited CC MEQ killing potential limit the Score to Good - 0.8
3.. Anti-Horde potential: There's the second major weakness in the list, although assaulting Wraithguard shouldn't be underestimated, they have too few attacks to make a huge dent in big hordish units and the shooting is a bit scarce in that regard, so Slightly Below Average - 0.5
4.. Ranged Firepower potential: There's a reasonable mix of long, medium and short ranged weapons in the list (emphasis on
short), but the use of transports help mitigate this, but ROF is a big drawback, Average - 0.6
5.. Assault potential: That's the main weakness of the List, with no dedicated CC unit, very low numbers of Attacks overall, so easily bogged down in combat, the only model ignoring saves at all is the Wraithlord. However, Holding Power is very strong, although there is still place for amelioration even there, but at 1250 pts there's few armies that can easily destroy such a resilient force, I rate this Slightly Below Average - 0.5
6.. Scoring Units / point level: Two Scoring units at that level is good since one of those is (Fortuned) Wraithguard, almost worthing two lesser units in resilience, so Above Average - 0.7
7.. Durability or Resilience: Ah-ah-ah.... TWP squads of Fortuned Wraithguard, the entire army almost basic weaponry proof, yes... Very Good - 0.9
8.. Flexability: While the list does have fast elements, the very nature of the force limits it's effectiveness at reacting to a broad range of opponents, so I rate it Average - 0.6
9.. Mission Capabiliy: The lack of assault capability is what cripple this army, as it is very difficult to dislodge an entrenched enemy without a serious assault. On the other hand, the list excels in KP and Holding Objective(s), so Above Average - 0.7
10. Dynamics and/or Theme: Theme is great (of course
), clearly defined and efforts have been made to create interesting background. While the army lacks in CC punch the overall synergy isn't bad, with two fast Hammer units and a very solid Anvil. Also, the main advantages/disadvantages of the list is known to the OP and he is clearly no amateur at using Wraith units, thus I rate it Good - 0.8
Rating = 7.1/10 Others may score it differently; I see this list a well themed, hard to manage efficiently, but rewarding list when you pull Victories. All in all a good list for fun play, competitive against CC weak armies and well able to stand it's own, unless the opponent bring forth a dedicated list to destroy it.
I believe that bringing the list to the 1500 pts level could mean adding some well needed anti-horde/CC punch for the army to really shine, I'd be curious to hear bebe's take on this.
Starky