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Author Topic: Farseers in 4th Edition  (Read 6583 times)

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Offline Vice

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Re: Farseers in 4th Edition
« Reply #40 on: December 23, 2004, 08:19:49 AM »
They are great the way they are, and I would rather keep them that way than power them back to the pshycic monsters of 2nd ed.
I'd rather have psychic monsters myself. After all, that's what they were. Options for a more mild Warlock general for those too weak of heart to get a farseer would be provided of course ;)
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Offline Lightfoot

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Re: Farseers in 4th Edition
« Reply #41 on: December 23, 2004, 12:58:07 PM »
Hey did you guys know that they dropped the rule that said you can only use one psycic power per turn.

As far as I can tell, like the banshee mask now always going first, Farseers can use more than one power per turn.

Offline Rasmus

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Re: Farseers in 4th Edition
« Reply #42 on: December 24, 2004, 06:47:07 AM »
The rules is still in effect in the Space Marne codex though. Librarians are only allowed one per turn. It would be a major oversight to allow the Eldar an unlimited number (well, not unlimited, but three out of four isn't bad). Remember, you can only use one "instead of shooting"-action, so even if you could use multiple powers you could never ever use Storm and Mindwar on the same turn.

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Offline Lazarus

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Re: Farseers in 4th Edition
« Reply #43 on: December 24, 2004, 08:57:28 AM »
right, but could you use guide then fortune and maybe finnish off with a mindwar? pretty sure this is just an oversight on GW's part.

i also think it would be cool if seers / warlocks could have access to the executioner again. they look really cool holding the wailing doom as a big sword.(lol)

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Offline Wurzelmaniac

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Re: Farseers in 4th Edition
« Reply #44 on: December 24, 2004, 09:12:05 AM »
I'd like better range for Guide and Fortune (come on, this guy is meant to be hiding at the back not storing forwards to kick ass and take names) and a few more 'manipulative' powers, things like Twisted Path and some of the Slaaneshi stuff (reworded natch) would be cool.

Warlocks are OK as is although perhaps creating multiple types (standard, Spirtseer, maybe a sort of Exarch type etc.)
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Offline Rasmus

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Re: Farseers in 4th Edition
« Reply #45 on: December 24, 2004, 11:31:03 AM »
i also think it would be cool if seers / warlocks could have access to the executioner again. they look really cool holding the wailing doom as a big sword.(lol)
   Warlocks never had access to the Wailing Doom, but then again, teh Suin Daella used to do something in hte hands of the Avatar, so things change I suppose.

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Offline RedTwo

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Re: Farseers in 4th Edition
« Reply #46 on: December 24, 2004, 01:02:50 PM »
i also think it would be cool if seers / warlocks could have access to the executioner again. they look really cool holding the wailing doom as a big sword.(lol)
   Warlocks never had access to the Wailing Doom, but then again, teh Suin Daella used to do something in hte hands of the Avatar, so things change I suppose.

I believe that 69LAZARUS was using the Wailing Doom to represent an Executioner for his Warlocks.
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Offline Lazarus

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Re: Farseers in 4th Edition
« Reply #47 on: December 24, 2004, 01:37:05 PM »
redtwo is correct.
 if you remove the wailing doom from the avatar and put it on the warlock it looks kinda like a claymore (i believe). i have many of them that way as an ongoing joke...it doesnt DO anything on the avatar so my warlocks and seers might as well use it (lol)
i just like the way it looks. (ala braveheart)

ill put some pics up if any want to see. or should i wait for the galleries to be up?

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Offline Rasmus

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Re: Farseers in 4th Edition
« Reply #48 on: December 24, 2004, 01:47:01 PM »
Tha galleries will be up as soon as the code is complete. it is the far better way to spread images.
And yeah, I see what you mean, but it would have been a neat-o idea to have the old Wailing Doom (all those of 2nd ed generation or older say "ahhh yeah!") on a Warlock. It would be a little piece of walking armourcleaving artillery! :D

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Offline Jake Avery

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Re: Farseers in 4th Edition
« Reply #49 on: December 24, 2004, 08:38:34 PM »
What about the Psychic Hood? The Farseer at least should get something to counter-act that annoyance. At the very least we should get to roll 2 dice intsead of the one.

Offline Rasmus

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Re: Farseers in 4th Edition
« Reply #50 on: December 25, 2004, 03:25:20 AM »
I am sure the psychic arms-race will be on once the new codex is in print. :)

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Offline Farseer Mu'soto

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Re: Farseers in 4th Edition
« Reply #51 on: December 25, 2004, 08:29:37 AM »
perhaps they don't deserve to be the psychic monsters people keep mentioning, But maybe some abilities that show off their huge divinatory abilities they are supposed to have.

Perhaps akin to the ability eldrad had.
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Offline Rasmus

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Re: Farseers in 4th Edition
« Reply #52 on: December 25, 2004, 08:34:26 AM »
I would not mind seeing Warlocks attached to guardian-squads giving them a Reinforcement-roll bonus of +1 or something. I think that could be very cool, or perhaps the introduction of "sneaking up behind" like the Space Wolf scouts have?

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Offline Lazarus

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Re: Farseers in 4th Edition
« Reply #53 on: December 25, 2004, 09:11:53 AM »
although it would be cool it might be a little unbalancing for USF.
i hate reserves myself as none of my guys ever show up till turn 4 (lol). maybe if i gave them directions to the battle or something.

by "sneaking up behind" do you mean infiltration?

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Offline Rasmus

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Re: Farseers in 4th Edition
« Reply #54 on: December 25, 2004, 09:22:03 AM »
No, the space wolve scouts have another infiltrate-rule. Refer to Codex: Space Wolves for details.

And yes, it would be unbalancing, I guess, but still.

I always preferred the alternative Reserve-rule; you get half of your reserves turns 2, and hte rest on turn 3. The only thing yo roll for is to determine which unit is in which half. I am a tad sad that never made it into 4th ed.

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Offline Lazarus

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Re: Farseers in 4th Edition
« Reply #55 on: December 25, 2004, 09:43:34 AM »
i like the sound of the alternative reserve rule.
 i might use it as a house rule here as my friends arent crazy about reserves either. in a game where first turn can be so important you dont want to get screwed by the rest of your amry not showing up on time!

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Offline Ranger Astheria

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Re: Farseers in 4th Edition
« Reply #56 on: December 25, 2004, 06:56:00 PM »
perhaps they don't deserve to be the psychic monsters people keep mentioning, But maybe some abilities that show off their huge divinatory abilities they are supposed to have.

Blasphemy!  Wait that sounds a little too Imperial... :P

The Eldar are the most advanced Psychic race in the game, they are highly competent in all forms of the art and definately should be portrayed that way in the rules.  Hopefully GW rights this wrong in the next codex.

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Offline Eldritch Knight

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Re: Farseers in 4th Edition
« Reply #57 on: December 25, 2004, 07:18:11 PM »
If there is to be a Bonesinger in the eldar army, i think he ought to have some sort of power  which acts as a resurrection orb.  If he is within say 3" of and 'wraith-' unit and if that unit has someone 'die' then on a 4+ it should stand back up, like a necron.  I do not think the Farseers ought to change in any way save for a few power additions/changes.  The warlocks... do what you will with them, but I hafta have my 5+ cover save...

Offline The Canadian Dude

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Re: Farseers in 4th Edition
« Reply #58 on: December 25, 2004, 07:38:37 PM »
dude, i think 3 inches is a litle small.

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Re: Farseers in 4th Edition
« Reply #59 on: December 25, 2004, 08:15:40 PM »
That brings up another problem I'm having with GW, using similar rules to represent totally different abilities... the way they wrote the 3rd edition codices was far more insightful and more fun than the new power hungry shallow codices of late...

In simplicity this is what needs to change for Eldar psychers in the new codex:

~Farseers need to be returned to their position as the best psychers in the game, their statline is just fine.  A few new powers would be nice as well.

~Warlocks need to be more offensive and have a slightly better statline (+1 Attack would be enough for me) to represent their fluff as warrior wizards.

I don't think the above is too much to ask to update the most important units fluffwise in the entire army...

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