no news is good news...
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Use a friend's computer with a non-beta OS and print it then.
1st a note on downloading. I got the Acrobat this file is damaged message too. The problem is I didn't get all of the file. File size should be 192kB if it isn't then you need to download it again.
All in all I think its a good effort Razmus but I do think there are a few problems.
Living ancestors. These are enfeebled old husks helped around by strong young Squats or riding in sidecars and you have them as closecombat superheroes. I really think they should be Str2 or 3 at the most and toughness is too high for old dudes in bathchairs. And how many attacks? 1 is enough. Maybe give him a nice closecombat weapon(Wounds on 3 no saves?) As the list is at the moment you could turn this guy into a Bloodthirster killer.
Don't like the Domination psychic power. Its too definite. Crazy alternative. Use at the start of the turn and make it remove all Moral/leadership bonuses. The unit affected must make all tests using its basic leadership with no bonuses or special rules. So no mob size checks or vox casters or synapse. This only applies to morale and leadership tests not things like Power of the Waaaah, Immunity to ID in synapse, ATSKNF etc.
Ornate breastplates are too good 3+ is enough. You already have access to 2+ saves in Exo armour you do not need to give two options.
Conversion beamers are too available and too good. Wounds on a 2 and AP 2 with an AP2 blast is kind of crazy. I know that you want to keep the idea of it getting better as the target gets tougher but I don't think it works as it is.Maybe wounds on a 3/4, AP 1 and if you wound roll to wound again till you fail? Only 1 model can be hit and cover/inv saves as normal for all wounds. This makes it good against MCs and characters without blowing whole Meq units to bits. Against vehicles penetrates on a 4+ maybe Ordnance damage tables for AV13+. I dunno just a thought.